Intro to 3D Graphics
a software renderer
Game Development Technology
an unreal modification
Console Development
a psp project

Saturday, 11 October 2008

GDIPlus

This week I've been playing around with GDIPlus, the windows graphics drawing library as a bit of an experiment and to get back into C++. Despite a few annoyances, it went pretty well and I had a line drawn on screen pretty quickly. But that was boring....so I delved into the Time class to make my own clock with a bit of simple maths, though converting an angle on the clock to an angle usable in cos/sin to get the 2nd point of the lines proved a little awkward.

I'm definitely looking forward to the rest of this module. I'm a self confessed graphics whore and I spent a lot of last year doing work for fun which I get graded for this year. I hope to expand upon our software renderer with a few things I picked up working with HLSL last year, such as spiffy environment mapping, shadow mapping and normal mapping. But I guess I'll need to finish the software renderer first before I can worry about using the blitter for more than just drawing transfomed, lit polys.

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