I'm definitely looking forward to the rest of this module. I'm a self confessed graphics whore and I spent a lot of last year doing work for fun which I get graded for this year. I hope to expand upon our software renderer with a few things I picked up working with HLSL last year, such as spiffy environment mapping, shadow mapping and normal mapping. But I guess I'll need to finish the software renderer first before I can worry about using the blitter for more than just drawing transfomed, lit polys.
Saturday, 11 October 2008
GDIPlus
This week I've been playing around with GDIPlus, the windows graphics drawing library as a bit of an experiment and to get back into C++. Despite a few annoyances, it went pretty well and I had a line drawn on screen pretty quickly. But that was boring....so I delved into the Time class to make my own clock with a bit of simple maths, though converting an angle on the clock to an angle usable in cos/sin to get the 2nd point of the lines proved a little awkward.
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About Me
- knighty
- I'm a computer games programming student currently studying at the University of Derby
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