Intro to 3D Graphics
a software renderer
Game Development Technology
an unreal modification
Console Development
a psp project
Showing posts with label game-dev-tech. Show all posts
Showing posts with label game-dev-tech. Show all posts

Wednesday, 15 October 2008

Sainsbury's Unreal Level - Almost done

As the title of this post would indicate, my work on my part of the collaberative unreal project has almost been finished. I've added a large amount of stuff since the last post, and although technically there is a lot more to do, it is at a stage where it is of a decent enough standard.


This is an overview of the shop. It is taken from the bakery section. The number of tills and aisles is slightly inaccurate, but pretty much correct.


This shot is taken from the entrance, you can see the security barriers I made with CSG and turned into a static mesh to duplicate.


This is a magazine rack. It uses shelves I made with CSG and a simple magazine texture I made in Photoshop, and saved as a Targa to use transparency to give the effect of there being many magazines when in reality it is just 1 plane with a single texture over the top. However, in this case, there are 3 to give the illusion of there being several magazines behind each other. This is still extremely cheap to do, but the overall look is surprisingly effective.


These next 3 shots show off more detailed views of the shelves, as well as the chilled food section which has gibs to make up the meat :) Overall I'm impressed with what I've been able to achieve so far, and some things I've learnt will be invaluable later. Creating the transparent textures was awkward at first as they can't be used like PNG's, but now I've done them they're extremely simple.

Sunday, 12 October 2008

Collaberative Unreal Project

This week we've been assigned the rather epic task of making the whole of the Westfield Centre, in the centre of Derby, in Unreal Tournament 2004. We've split it up into 4 different sections; upstairs, downstairs, the cinema and the market. I'm in the downstairs group which has involved some work with the upstairs lot to make sure that the main area of the centre will be correctly scaled and such. I'm personally working on reproducing Sainsburys, which I was happy to do as it's probably the shop I know most (or know at all for that matter). My first bit of work on it has been getting the scale right, which I think I just about have though it can be hard to tell. I've also produced the entrance with the security barriers and railings.


I think that they've come out quite well. I designed them by originally using CSG and then converting them to a static mesh, which are a lot more efficient for objects like this, and they don't have problems with holes and visibility. Next I'll be working on the tills and possibly shelves.