Now that I've got some of the game elements I want in the game sorted I've begun to think about how the game will flow and how the player will need to be informed of what to do at every stage. At the start, the player needs to search around for anything they can find, which will eventually culminate in the player gaining access to the cave systems. They will be told before they start that Sooty and Goerge's father have gone missing and need to search for clues. Each object that can be interacted with will highlight the A button on the interface, a simple way for the player to see that they can interact. With the correct order of interations, a box will be opened leading on to the next area.
The next area is the cave systems where the player needs to find their way to the exit of the cavern. On the way there will be traps and "mini puzzles" such as crouching under objects, jumping over them and pulling levers.
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About Me
- knighty
- I'm a computer games programming student currently studying at the University of Derby
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